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This Team21C post is inspired by Google’s blog post here.
While their focus is on shopping interactions, such as….
… I see those 900 digital interactions as teaching and learning interactions. The mobile/web presence of a store or retailer does more than provide information to the consumer, the mobile interface teaches the consumer about the offerings, flexibility, pricing, and even the tone and brand of the retailer. Target’s research has shown them that an incredibly high percentage of consumers shop digitally in some way and 75% START their digital shopping experience on a mobile device.
How do we maximize the teaching and learning experiences in a mobile world? How can we use Google’s three core questions in designing learning experiences that are not mobile friendly, but mobile first:
So, in your students’ mobile learning experiences and, to expand, digital learning experiences:
- What matters?
- What’s working?
- What’s possible?