Inspired by Mobile

The estimated reading time for this post is 0 minutes

This Team21C post is inspired by Google’s blog post here.

While their focus is on shopping interactions, such as….Screen Shot 2016-08-30 at 9.42.41 AM.png

… I see those 900 digital interactions as teaching and learning interactions. The mobile/web presence of a store or retailer does more than provide information to the consumer, the mobile interface teaches the consumer about the offerings, flexibility, pricing, and even the tone and brand of the retailer.  Target’s research has shown them that an incredibly high percentage of consumers shop digitally in some way and 75% START their digital shopping experience on a mobile device. Screen Shot 2016-08-30 at 9.46.13 AM.png

How do we maximize the teaching and learning experiences in a mobile world? How can we use Google’s three core questions in designing learning experiences that are not mobile friendly, but mobile first:

Screen Shot 2016-08-30 at 9.49.00 AM.png

So, in your students’ mobile learning experiences and, to expand, digital learning experiences:

  • What matters?
  • What’s working?
  • What’s possible?

 

The following two tabs change content below.
wes

wes

Coordinating 21st Century Learning in Santa Ana & beyond. I practice art through photography. I raise funds for clean water with Team World Vision.
wes

Latest posts by wes (see all)

wes

wes

Coordinating 21st Century Learning in Santa Ana & beyond. I practice art through photography. I raise funds for clean water with Team World Vision.

Leave a Reply

Your email address will not be published. Required fields are marked *

Pin It on Pinterest

Share This
wp-image-205222818jpg.jpg

Get updates from our team!

Join our mailing list to receive the latest news and updates from our team.

You have Successfully Subscribed!